My return to the game = another Gunbad foray.

•November 7, 2008 • 5 Comments

I don’t know what that thing was, other than something disgusting. We universally decided it was disgusting when we engaged it. I can’t recall its name because I was a bit overwhelmed thinking of what it must smell like and being thankful this is a video game (smells are out).

Last night we made a foray into Gunbad and explored a great deal of it. We first joined an allied war band of forty and pressed into the right wing, clearing it. I enjoy allied war bands, and usually PUG war bands, in which I have a handful of my guild-mates with me. We have tightened down to a very small, very tight team. We stick together and support each other. We’ve grown accustomed to one another’s strengths, weaknesses, and styles, and as a result we make a very effective strike team. (It helps that we are primarily healers and tanks, I think.) In RvR, I often find it’s either myself or another member of my little guild taking command. I’m not sure what’s more marvelous: that the suggestions my guild-mates make are often good ones, or that people in our warbands often listen. We are small but so far seem memorable, which is precisely what I wanted from this game: a small, manageable, tight-knit guild that people recognize and like. I still get /tell compliments on the name. =) We did five PQs with the alliance (two of them twice each, as there are only three PQs per wing so far as we’ve seen), and I came in top three for contribution in all but one (in which I was fifth). I wondered if it was the fact that I was carrying the standard around as well as healing my brains out, but I honestly don’t think the standard – despite it’s extremely helpful buffs and awesome look – nets contribution at all. I’d be curious to hear if anyone things otherwise?

After the first wing we parted ways with the allied team to attempt to push ourselves; we had nearly-cleared the right wing of Gunbad by ourselves before, so we felt we had a shot at the other two wings, thus we tried both. The ugly picture above (and one that follows) was in the far left wing; he came after we killed a few dozen nurglings (a.k.a. snot monsters) and extremely hard-hitting trolls (not pictured, sorry; I was too busy healing to screen-shot).

Recently I’ve read a lot of things across blogs. The first thing is the upcoming patch, which I’ll address elsewhere. The second thing is lack of community, which I’ll address now. I’ll grant you it can feel a bit lonely when I log on and none of my other Science team members are logged in; I find I’ll be the only person speaking in scenarios. Sometimes my instructions are followed, but whatever cheers or bravos I raise seem disregarded. Perhaps it’s because all those that used to speak with me in scenario chatter have moved on to T4. Perhaps. However, when the team is on, I have a very strong sense of community and belonging. We really do make a good team; it’s remarkable how we will oftentimes gain several unexpected adds and still be able to claim victory. It really only takes a team of six (in some cases a team of five) to get somewhere. Frankly, if you feel lonely, I don’t know what else to do for you. Just re-roll and join us. ;)

In this last area (the middle land-bridge down leads to this, in a not-so-but-nearly roundabout way) we discovered that we are freaking elite; we also discovered that it’s a bad idea to engage the plinkas at stage center and left, as they spawn within seconds of one another, can draw LOS through anything, and can agro for no reason in particular. We very quickly found ourselves surrounded by a seemingly immortal swarm of goblin archers; one of many occasions last night where each of us was a bit surprised we weren’t eaten. It is a much better idea to hit a sharp-right out of this cave mouth and to engage the melees you find there instead. Your goal are the undead things that are over the bridge…but when you get over there stay stage right, because to your left are undead archers that are just like the plinkas. Just like them, except that they were able to one-shot me in addition to their other super-plinka powers. Our random-drop reward is pictured below. Is this a coicidence, or an omen? You tell me.

Meaningful Comments

•November 7, 2008 • 6 Comments

Posting here is just like posting on a forum: before you post you should always think to yourself “Does this really carry meaning or value? Will someone want to read this?” In particular, if you are going to post a comment here, and expect me to clear it for other people to see (let alone pay it true mind myself), there are two simple guidelines you need to follow.

1. Do not be condescending, vulgar, or rude. (I may clear this anyway if you follow rule 2.)
2. If you disagree, offer evidence. (This is more important to me than rule 1.)

If you posted and it doesn’t seem to have been cleared, likely you failed to do one of these two things.

If you feel your post should be cleared anyway, welcome to my blog. Here I clear things that contribute to my purpose. My purpose may not be clear to you. If that is the case, don’t sweat it. Your purpose isn’t clear to me either.

Hi, my name is Thade, and I still run things here.

An example of something I will clear:

“Hey Thade. I think you’re mistaken about the balance in this game; it’s actually really bad.” Follow this up with what you assert as evidence of the balance being bad.

An example of something I will not clear:

“LAWL NOOB THIS GAME SUX AND U ARE BRAINLESS NINNYPANTSFACE.” Regardless of what you follow this up with, I won’t read it.

I’m glad we had this talk. I feel we’re closer now. <3

News Flash: WAR is not Doomed.

•October 31, 2008 • 15 Comments

I really thought for a while on what to say here. So many naysayers using slippery-slope arguments with next to no basis other than their own knee-jerk fears or knee-jerk need to be noticed. I am under no illusion that this will really change your mind if you actually (think that you) believe that WAR is Doomed, nor that it will reach the people who have set ultimatums such as “IF ALL THESE BUGZ R NOT FIXD I AM LEEVING AFTAR MY SUB ENDS LAWL QQ.” The people that will read it and perhaps nod their heads have likely already said as much anyway. That said, it’s the hot topic, and what kind of a blogger would I be if I didn’t belly up to the freakin bar?

Bugs. There are plenty of games that had pretty annoying bugs which were never fixed but were still a great time to play. I don’t know how many times Master of Orion 2 crashed, or the Odin-summon in Final Fantasy II (US) bugged out, cost mana, and didn’t actually go off. I’m sure they’ll fix the bugs in WAR, since (unlike the two games I just cited) they are continually generating revenue which they can channel into doing so. There may be some bugs that escape, but hey…the game is still a good time with friends.

Balance. Why anyone would seriously complain about “fixing balance issues” is beyond me. Maybe they, unlike me, did not grow up in a world where a level four wizard would die in a matter of seconds in any conflict, while a level nine and up wizard could completely dominate any conflict (if prepared). Unprepared, still dead in a matter of seconds. And druids and clerics were basically always invincible. (Second Edition Dungeons and Dragons, table top.) The game wasn’t about “fair”. It was about “fun”. Does fair = fun? I don’t think that’s necessarily true. While the Disciple of Khaine can happily engage four players by itself if the player is skilled, that is a hell of a fun fight for the defenders.

That was tangential. My point is that if you’re unhappy with balance now, odds are you will still be unhappy with balance in some way later (unless its in your favor, in which case someone else will take your place in being unhappy with balance). When I think of the game in context of 1v1 or even 3v3 fights, balance is a non-issue. Three DoKs will tear through almost any other 3v3 combination. Three Bright Wizards will certainly cut your numbers down hard before they go down. Three Archmages or Rune Priests or some combination thereof seem invincible to focus fire. 3v3. It’s hard to think of balance in context of 15v15 or more, but think on it this way.

When a full war-band of Destro runs into a keep and myself and two other players (Archmage, witch hunter, bright wizard) can completely decimate them as they try to take the keep lord, balance is a non-issue. When I can use my knock-back and single-handedly send the ENTIRE opposing team into the lava (omg was that fun; I was too shocked and excited to SS QQ), balance is a non-issue. The issue (which is a very fun one) is strategy and team work. If you focus on the team-aspect, play with your friends, and really think about what your goal for an event is and how you are going to get it, you are going to have fun. If not, you’re only cheating yourself.

Balance is not about a one vs one stand off. Remember when I threw down with that Marauder and I used terrain and movement to my advantage? Balance.

I intend to keep paying for and playing WAR for the foreseeable future. I’m sure I’ll keep enjoying it. Because, frankly, I find internal balance when I play with my friends. Don’t you?

P.S. I forsee comments of the flame-variety as a follow-up to this post. Know this: if you QQ on my blog, I won’t clear it. I will clear comments as I always have…I clear them if they contribute to my purpose. My purpose may not be clear to you, but that’s OK: your purpose isn’t clear to me either. That is balance.

machine. I accidently built a time

•October 29, 2008 • 7 Comments

I borrowed one of Syp’s time machines (for science, of course) and one of my guild members took it for a joyride (I won’t name  names SAGESLASH) and well, he came back with something. I was pleasantly surprised. Have a look at it. Perhaps you will see why I like it?

(Srs credit goes to Sageslash of For Science!! for the find; got it from the Kill the Demon Hookers PQ in Altdorf.)

EDIT: Incase you aren’t sure, read the CAREER section…………..

As if I wasn’t scarce enough

•October 27, 2008 • 2 Comments

Midterms this week. I’ve been working on them for days, and I have days yet before they are done. See you guys this weekend. <3

Spinks on Archmage spec-ery

•October 23, 2008 • Leave a Comment

If you don’t read Book of Grudges, you should be ashamed of yourself. They are older, wiser, and indeed 3x the blog I am. (Three writers times one blog compared to one writer times one blog…work with me here.) Spinks wrote a great article on spec, which you should hop over and consider. It mirrors precisely my thinking. It’s kind of…eerie.

Adventure Log – Gunbad

•October 23, 2008 • 2 Comments

As promised, I went into Gunbad with my guild-mates. We were joined along the way by a lone Old Timer (Alfanator I think it was? Alf-something) but the full run-roster was Grumbleboom (IB and our lone tank), Lordchicken (WH and defacto back-up tank), Silcalen (WL), Rina (SW), DrGilbert (RP), and Archmages Sendrick and myself (me doubling as an off-tank as well). We took the easiest of the three paths (just off to the right and over the bridge) and fought our way successfully through two of the three public quests. We also leaped into the abyss (on purpose) to see the biggest squig ever, named ‘Ardtafeed. No screen-shot. Go jump in yourself. <3

We almost finished the third PQ but the final Hero in it uses a randomly dropped AOE that apparently doesn’t show up if you’re graphics are on Fastest Frame-rate, so it cut our party down slowly but surely. First drop killed half of us, then it was a game of seeing how high I could keep Grumble’s health and whether I could rez another healer in time or not. After rezzing and watching people die repeatedly, I finally took threat from Grumble and then even taunting and detaunting couldn’t deter him from killing the real problem: me.

Still, a VERY good time. I can’t emphasize enough that you should really drop conventional wisdom about party construction and just go for broke with things in this game. Most of the fun I have comes from “how the hell do we deal with this?” improvisation on the fly.

Also, gear drops off of like one in five mobs. Seriously. It fell like rain.

 
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